The Ancient Arts
This is the first step, and is a requirement to learn any magic in AoC. Learning the 'Ancient Arts' unlocks the 'Studies of Ancient Arts' and 'Enchanting Table' crafting stations feats, as well as the Soul Magic spell Essence Blast, which can be used in any magic weapon regardless of magic knowledge, perfect for starter faction staves.
AoC Earth Magic is one of 7 types of magic you can learn, and It has 5 levels of mastery.Nature Magic Attunements
In order to learn Earth magic, you need to find the Nature Magic attunement Tomes, and you will need to find the tomes of ascension to level your magic. Nature Attunement (Feat):
Note: A requirement to learn nature magics.NPC Name: Druid Asteria MargonaRequirements: None.Location: At the center of the island in M-6, near the Earth Call Monolith.
Tome of Nature Ascension Vol. 1:
Note: A requirement to upgrade nature magics to level 2.NPC Name: NoneRequirements: NoneLocation: Found on a crate outside of Camilla Redwood's hut in the Stormhold Encampment between D-5 and E-5.
Tome of Nature Ascension Vol. 2:
Note: A requirement to upgrade nature magics to level 3.NPC Name: Kharissa DemontRequirements: 20 Star Metal Ores, 10 Black Lotuses, 25 FirebloomsLocation: In front of Set Religion Teacher in G-7.
Tome of Nature Ascension Vol. 3:
Note: A requirement to upgrade nature magics to level 4.NPC Name: Ostava EaglespanRequirements: "65 Fireblooms, 80 Aurora Herbs, 10 Mystical Potions.Location: Inside Temple of Frost in the Frost Temply Smithy room. Entrance to the temple is between D-14 and E-14.
Tome of Nature Ascension Vol. 4:
Note: A requirement to upgrade nature magics to level 5.NPC Name: Elena AmuryRequirements: 30 Bitter Crinilas, 50 Mystical Plants, 45 Vulcan Bees.Location: On a pillar inside a vanilla dungeon named 'The Passage'. Entrance at K-9. Use the jump rings to get to the upper/hanging platforms.Note: The pillar in The Passage has been made un-climbable in AoC, so we'll need an alternate way to get up to access the Tome of Nature Ascension Vol, 4 and the Tome of Blood Magic. Also, the Sand Reaper Hive Queen was moved to a cage hanging from the top of the cavern because it was difficult to fight with all the plague spiders that are now infesting The Passage. Every enemy in The Passage besides the Sand Hive Queen will drop a cloud of Elarikan Plague, and the scourge spiders have very fast respawn times, so it's quite deadly to fight in here. It's not necessary to fight any of the scourge mobs to traverse through The Passage, so it's recommended to not bring a follower and to pack lightly if you drop items on death. You will find the first jump ring/pad on the ground of the nope cavern, on the left side of the broken bridge part that you dropped down from. The jump ring/pad looks like a white glowing symbols in the shape of a ring laying on an angle. (You will need to use these bounce rings if you want to find Elena Amury (sells the tomb of nature ascention), and the Inquisitor of the Cold Embrace (sells the tomb of blood magic), they are on the center platform, the one with the waterfall). When you walk into the jump pad it'll launch you more or less in the direction it is facing, but there is some variation based on how you approach it, so it's best to line up your jumps. The easiest way to do this is to stand with your back to the jump pad, while facing your intended destination, then back into the pad and launch in the direction you're facing.The first jump pad leads to a platform attached to a pillar hanging from the ceiling. Aim for the pillar as it is climbable, so you can cling to it and descend safely. There is a scourge spider on this platform but it is best ignored, once killed it'll drop a plague cloud that you can't avoid while on the platform. Use the jump pad on this platform to launch to another platform, this one without a spider but with two pads on it. Be careful not to land directly on the next jump pad or you'll get launched immediately without much control. The two jump pads on the third platform lead to the Sand Reaper Hive Queen cage or the platform with the vendors for the magic books. If you're here for both, head to the Hive Queen first as the jump pad from her cage also leads to the platform with the books. Not much aiming is needed for the Hive Queen cage, but the book platform on the big pillar can be difficult to hit. Note that you do have a lot of air control once launched, hold back to slow your speed significantly if needed. The column of water coming down from the ceiling and landing on the pillar platform is swimmable, you should aim to hit this column of water to stop your flight and allow you to descend safely. Finally, a jump pad on the pillar platform leads across the way to the elevated area at the end, which leads to the Underwater Cavern dungeon (swim straight down in the body of water up there) or up the stairs and out into the snowy north.
Learning Earth Magic
Ascenion Magic Costs and Basic Processes are:
Attune to schools of magic: (Mystic, Nature & Demonic)Gather Discipline Tomes (Needed to build the Altars)Build Mod: Age of Calamitous/Magic AltarsGather SpellsGather Mod: Age of Calamitous/Ascension Tomes - 4 Unique tomes per schoolUse Mod:Age of Calamitous/Orb Shrines to be able to read the tomesMake the Power gem farming tools, for earth its The Sickle of SerenityTo get Earth Magic to level 5 you will need 545 Earth Power Gems in total. You get the Earth Power Gems by using The Sickle of Serenity on any Non-Yellow LotusesUse Orb Shrines to Raise Levels once you have the required number of power gems and correct ascension tome for that discipline.Take the collected power gems to the Shrine, but make sure you have a high enough level, and all of the feats for that Magic faction learned to avoid a power overload and death.Level I is received when attuning:
Per discipline you will need
Lvl II: 25 Power GemsLvl III: 70 Power GemsLvl IV: 150 Power GemsLvl V: 300 Power Gems Feat: Earth Magic I
Description: The first level of Earth Magic, obtained when you first use the Earth Shrine successfully.Unlocks: The Earth Altar, Sickle of Serenity, Earth Magic I, Earth Magic, Soothe I, Concentrated AcidRequirements: The Ancient Arts, Nature AttunementSteps: Once you have obtained your Tome of Earth Element and Nature Attunement, go to the Earth Shrine and activate it.
Feat: Ascension of LIfe I
Description: The second level of Earth Magic, obtained when you touch the Earth Shrine the 2nd time.Unlocks: Earth Magic II, Concentrated Acid IIRequirements: Nature Ascension Vol. 1, 25 Earth Power Gems, Level 25Steps: Once you have the requirements in your inventory, touch the Earth Shrine again. Feat: Ascension of LIfe II
Description: The third level of Earth Magic, obtained when you touch the Earth Shrine the 3rd time.Unlocks: Earth Magic III, Concentrated Acid IIIRequirements: Nature Ascension Vol. 2, 70 Earth Power Gems, Level 40Steps: Once you have the requirements in your inventory, touch the Earth Shrine again.
Feat: Ascension of LIfe III
Description: The forth level of Earth Magic, obtained when you touch the Earth Shrine the 4th time.Unlocks: Earth Magic IV, Concentrated Acid IVRequirements: Nature Ascension Vol. 3, 150 Earth Power Gems, Level 80Steps: Once you have the requirements in your inventory, touch the Earth Shrine again
Feat: Ascension of LIfe IV
Description: The final level of Earth Magic, obtained when you touch the Earth Shrine the 5th time.Unlocks: Earth Magic VRequirements: Nature Ascension Vol. 4, 300 Earth Power Gems,Level 120Steps: Once you have the requirements in your inventory, touch the Earth Shrine again.
Earth Magic Related Items
Item: The Shrine of Earth Element
Description: The shrine where you come to learn and upgrade your Earth Magic. You will need to have obtained the Nature Attunement feat to touch the shrine.NPC Name: NoneRequirements: NoneLocation: Inside a vanilla dungeon named 'Xalthar's Refuge' in J7. Stick to the left wall all the way towards the back and you should see the shrine. Xalthar's is found in the gully between the Vanghoul's Outcast Camp and the ridge across from it. It will be a cave right up under the cliff that the Vanghoul's live on. The Outcasts of Sobek live in this cave.
Item: Tome of the Earth Element
Description: This tome is a recipe for all things Earth Magic. Once you craft the Earth Altar leave the tome inside the altar as it never gets used up.NPC Name: Magus of the Earth ElementRequirements: 50 Vulcan BeesLocation: Located in northern H4. The Magus of the Earth Element can be found within Gallaman's cave, he is on the right cowering between 2 rocks.
Item: The Earth Altar
Description: This is your Earth Magic crafting station. Unlocked once you touch the Earth Shrine successfully for the first time. It is hand-crafted. The fuel is Emerald.NPC Name: NoneRequirements: Tome of Earth Element, 20 Crystals, 700 Stones, 30 Moon DustsLocation: Hand-crafted in your inventory.Note: This is your altar for Earth Magics. The Altar of Earth is powered by Emeralds.
Item: The Sickle of Serenity
Description: A magical sickle used to collect Earth Power Gems from rare lotuses, as well as from Elvanor and Felgarth corpses.NPC Name: NoneRequirements: 5 Carbon, 15 Mystical Dust, 3 EmeraldsLocation: Crafted at the Earth Altar.
Item: Earth Power Gem
Description: A resource gathered when Sickle of Serenity is used on a rare lotus flower, as well as on Elvanor and Felgarth corpses. Will yield 1 gem per harvest.NPC Name: NoneRequirements: NoneLocation: All lotuses, except the Yellow Lotus.
Earth Spells
Concentrated Acid:
Feat: Earth MagicRecipe: 20 Plant Fiber, 5 Ichor, 5 Uncut EmeraldDamage: 9Armor Pen %: 3Remarks: The basic earth spellLevel Required: 1Faction Required: Any magic faction
Concentrated Acid II:
Feat: Ascension of LIfe IRecipe: 25 Plant Fiber, 10 Ichor, 10 Uncut EmeraldDamage: 15Armor Pen %: 3Remarks: Upgraded basic spell.Level Required: 25Faction Required: Any magic faction
Concentrated Acid III:
Feat: Ascension of LIfe IIRecipe: 35 Plant Fiber, 20 Ichor, 15 Uncut EmeraldDamage: 19Armor Pen %: 3Remarks: Upgraded basic spell.Level Required: 40Faction Required: Any magic faction
Concentrated Acid IV:
Feat: Ascension of LIfe IIIRecipe: 50 Plant Fiber, 30 Ichor, 20 Uncut EmeraldDamage: 23Armor Pen %: 3Remarks: Upgraded basic spell.Level Required: 80Faction Required: Any magic faction
Soothe I:
Feat: Earth MagicRecipe: 20 Plant Fiber, 5 Yellow Lotus Blossoms, 2 Calathuia PlantsDamage: 0Armor Pen %: 0Remarks: Basic healing spell. Single target.Level Required: 1Faction Required: Any magic faction
Rejuvenation:
Feat: Nature's BlessingRecipe: 5 Calathuia Plants, 1 Crescent Water, 2 Mystical DustDamage: 0Armor Pen %: 0Remarks: AoE healing spell, can be shot at the ground. Feat is available to be learned on the Weapons tab once Earth Magic is unlockedLevel Required: 30Faction Required: Any magic faction
Earth Boulder:
Feat: Call of the EarthRecipe: 3 Moon Dust, 5 Vulcan Bees, 10 StonesDamage: 25Armor Pen %: 12Remarks: Earth magic offensive spell. Learned from the MONOLITH OF THE EARTH CALL. This is on the northside of the second level of the Descent of Dagon at M-6, to the left of the stairs if you have walked up them.Level Required: 30Faction Required: Any magic faction
Soothe II:
Feat: Life SurgeRecipe: 15 Fragment of Purity, 25 Yellow Lotus Blossoms, 8 Calathuia Plants, 1 Crescent WaterDamage: 0Armor Pen %: 0Remarks: Strong single target healing spell. Learned from the MONOLITH OF LIFE SURGE which can be found in the huge tree in the Covenant UC camp at E-5.You need to find the huge tree and run up along the side of the tree, its like a flat path running along the outside of the tree.Level Required: 30Faction Required: Any magic faction
Stun Boulder:
Feat: House StormcallerRecipe: 30 Moon Dust, 50 Vulcan Bees, 300 StonesDamage: 1Armor Pen %: 2Remarks: A spell used to knockout thralls. Stronger knockout effect than blunted arrowsLevel Required: 80FelgarthFaction Required: Stormcaller
Starlight:
Feat: House StormcallerRecipe: 12 Moon Dust, 18 Vulcan Bees, 20 Earth Power GemsDamage: 1Armor Pen %: 2Remarks: A utility spell that sticks to, and lights up wherever you shoot itLevel Required: 80FelgarthFaction Required: Stormcaller
Summon Earth Element:
Feat: Order of Arcanum MagisterRecipe: 10 Arcane Essences, 6 Fragment of Demise, 5 Ectoplasms, 30 Earth Power GemsDamage: 35Armor Pen %: 5Remarks: Summons a huge earth elemental to fight for you for a short durationLevel Required: 120ElvanorFaction Required: Order of Arcanum Magister
Earth Magic Weapons
Earth Magic I:
Feat: Earth MagicRecipe: Tome of Earth Element, 5 Ink, 10 Crescent Water, 15 Calathuia PlantsDamage: 18Armor Pen %: 4Remarks: Basic earth magic weaponLevel Required: 1Faction Required: Any magic faction
Earth Magic II:
Feat: Ascension of LIfe IRecipe: Tome of Earth Element, 10 Vulcan Bees, 15 Crescent Water, 120 Tin Ores, Earth Magic IDamage: 26Armor Pen %: 6Remarks: Earth magic weaponLevel Required: 25Faction Required: Any magic faction
Earth Magic III:
Feat: Ascension of LIfe IIRecipe: Tome of Earth Element, 30 Vulcan Bees, 25 Crescent Water, 200 Copper Ores, Earth Magic IIDamage: 33Armor Pen %: 7Remarks: Earth magic weaponLevel Required: 40Faction Required: Any magic faction
Earth Magic IV:
Feat: Ascension of LIfe IIIRecipe: Tome of Earth Element, 1 Diamond, 1 Kronyxium Steel Bar, 5 Emerald, Earth Magic IIIDamage: 48Armor Pen %: 8Remarks: Earth magic weaponLevel Required: 80Faction Required: Any magic faction
Earth Magic V:
Feat: Ascension of LIfe IVRecipe: Tome of Earth Element, 3 Diamonds, 1 Xarium Metal Bar, 1 Deathwhisper Potion, Earth Magic IVDamage: 56Armor Pen %: 10Remarks: The strongest earth magic weaponLevel Required: 120Faction Required: Any magic faction